The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech (Paperback)

The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech (Paperback)

作者: Joan Horvath
出版社: Apress
出版在: 2015-05-02
ISBN-13: 9781484209059
ISBN-10: 1484209052
裝訂格式: Paperback
總頁數: 260 頁





內容描述


The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career.Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronicsLearn how to stay a step ahead of the young makers in your life and how to encourage them in maker activitiesDiscover how engineers and scientists got their start, and how their mindsets mirror that of the makerWhat you’ll learnWhat all of the big "maker" technologies are, what they can do, and how to get more informationWhy scientists, citizen scientists, and makers do what they do -- and how they do what they doWhy breaking things is as important as making thingsHow portrayals of science differ from the real worldHow to encourage the young scientists and makers in your life, or become one yourselfWhat scientists and makers can learn from each otherWho this book is for Aspiring scientists, makers, teachers, students, and anyone who wants a guide to the vast and expanding world of makers and their tools and inventions. Table of ContentsFront Matter: Featuring a Foreword by Coco Kaleel, Mosa Kaleel, and Nancy KaleelPart 1. The TechnologiesChapter 1. 21st Century Shop TeacherChapter 2. Arduino, Raspberry Pi, and Programming Physical ThingsChapter 3. 3D PrintingChapter 4. Robots, Drones, and Other Things that MovePart 2. Applications and CommunitiesChapter 5. Makerspaces and HackerspacesChapter 6. Citizen Science and Open Source LabsChapter 7. Cosplay, Wearable Tech and the Internet of ThingsChapter 8. Circuits and Programming for KidsChapter 9. Open Source Mindset and CommunityChapter 10. Creating Female MakersChapter 11. Making at a Community College and BeyondPart 3. How Scientists Get StartedChapter 12. Becoming a ScientistChapter 13. How Do Scientists Think?Chapter 14. What Do Scientists Do All Day?Part 4. Tying It All TogetherChapter 15. Learning by IteratingChapter 16. Learning Science by MakingChapter 17. What Scientists Can Learn from MakersAppendix: Links




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